I'm Charsi, the Blacksmith here in camp. It's good to see some strong adventurers around here. Many of our sisters fought bravely against Diablo when he first attacked the town of Tristram. You can only imbue once per difficulty, three times one character. Either do the next difficulty, or make a new character. To make sure you get a good imbue take your save file and copy it to another place( folder, disk, cd, etc.) Then have charsi imbue whatever you want. If you don't like the results delete the save in the diablo2 folder and put the other one in. The repeat until you like the item you get.
Here is some more information on some of the more popular quest rewards.
Act I: Quest 1: Den of Evil
+1 Skill Point, 1 Free Respecialization (reset stat points/skill points)
+1 Skill Point, 1 Free Respecialization (reset stat points/skill points)
Act I: Quest 5: Tools of the Trade (Imbue)
Imbue creates a new rare item out of the base item you want to Imbue. The stats of the base item do not matter as it is only used to determine what type of rare item will result from using Imbue. Also, the quality of the item used (Superior, Normal, Damaged, etc.) does not affect the new item. So don't waste your time looking for a Superior Item or for specific Defense because it doesn't matter. Any properties of the old item are lost when the new rare item is created. Your character level determines what magical properties your new rare item can have, so characters with higher levels have more, but not always better, options available. Consult the Magic Prefix and Suffix pages for a listing of Magical Bonuses and levels. Since the magical properties on the item created are random, you might not always receive a 'good item' from Imbue.
Imbue creates a new rare item out of the base item you want to Imbue. The stats of the base item do not matter as it is only used to determine what type of rare item will result from using Imbue. Also, the quality of the item used (Superior, Normal, Damaged, etc.) does not affect the new item. So don't waste your time looking for a Superior Item or for specific Defense because it doesn't matter. Any properties of the old item are lost when the new rare item is created. Your character level determines what magical properties your new rare item can have, so characters with higher levels have more, but not always better, options available. Consult the Magic Prefix and Suffix pages for a listing of Magical Bonuses and levels. Since the magical properties on the item created are random, you might not always receive a 'good item' from Imbue.
It's often best to save your Imbue and use it on an Exceptional or Elite Item.
Act II: Quest 1: Radament's Lair
+1 Skill Point / 10% Reduction in prices
+1 Skill Point / 10% Reduction in prices
Act III: Quest 1: The Golden Bird (A Jade Figurine)
+20 health points (permanently)
+20 health points (permanently)
Act III: Quest 4: Lam Esen's Tome
+5 Stat points
+5 Stat points
Act IV: Quest 1: The Fallen Angel
+2 Skill Points
+2 Skill Points
Act IV: Quest 2: The Hellforge Reward
Classic: 4 Gems - 1 Normal, 2 Flawless, 1 Perfect. All gems types are chosen randomly and include skulls.
Classic: 4 Gems - 1 Normal, 2 Flawless, 1 Perfect. All gems types are chosen randomly and include skulls.
Expansion: The expansion includes the 4 gems as you would get in Classic and 1 randomly chosen rune per difficulty from the range below.
Normal: El - Amn
Nightmare: Sol - Um
Hell: Hel - Gul
Act V: Quest 1: Siege on Harrogath (Add Sockets)
You cannot use the Add Socket Quest reward on Socketed Items.
Nightmare: Sol - Um
Hell: Hel - Gul
Act V: Quest 1: Siege on Harrogath (Add Sockets)
You cannot use the Add Socket Quest reward on Socketed Items.
You can only add Sockets to items that allow Sockets.
Specifically, it does not matter in which difficulty the quest reward is used. The outcome is the same regardless.
Larzuk adds the maximum number of sockets to regular items, based on: Base Item, Item Type, and item's (creation) level. The latter, which is often referred to as the 'ilvl', is determined by the source that dropped the item (monster's level if dropped from a monster). It makes no difference if the item is low (Cracked, Crude, Damaged, Low Quality), normal or high quality (Superior). Ethereal does not affect the outcome either. Again, only base item, item type and ilvl matter. NOTE: Because of the dependency on ilvl, your item may get fewer sockets than the inherent maximum ('Sockets') which is listed on the [Weapons and Armor] pages, if the ilvl is not sufficiently high. Use ilvl > 40 if you want the inherent maximum sockets in general.
Larzuk adds the maximum number of sockets to regular items, based on: Base Item, Item Type, and item's (creation) level. The latter, which is often referred to as the 'ilvl', is determined by the source that dropped the item (monster's level if dropped from a monster). It makes no difference if the item is low (Cracked, Crude, Damaged, Low Quality), normal or high quality (Superior). Ethereal does not affect the outcome either. Again, only base item, item type and ilvl matter. NOTE: Because of the dependency on ilvl, your item may get fewer sockets than the inherent maximum ('Sockets') which is listed on the [Weapons and Armor] pages, if the ilvl is not sufficiently high. Use ilvl > 40 if you want the inherent maximum sockets in general.
Magic Items will receive 1 or 2 Sockets with probability of either assuming that they are possible given the rules for normal. So you'll either get 1 Socket or 2.
Set Items, Rare Items, Unique Items, and Crafted Items add 1 Socket (1 Socket Max).
Act V: Quest 3: Prison of Ice
All Resistances +10 (Scroll of Resistance), rare class-specific item for the class played (e.g. an Amazon Bow / Javelin / Spear if you play an Amazon).
All Resistances +10 (Scroll of Resistance), rare class-specific item for the class played (e.g. an Amazon Bow / Javelin / Spear if you play an Amazon).
Act V: Quest 4: Betrayal of Harrogath (Personalize)
Personalize adds your character name to an item, such as 'Stormchaser's Frostburn Gauntlets'. The item is also repaired and recharged. Keep in mind that items might lose trade value with a name on it if you decide to trade them. Some people don't want to look at other people's names on their items, especially if their name is 'iiiiiiiiiiiiiiiiiiiiii'. Any Armor and Weapons are nameable (except Quest Items and Throwing Potions). Other items cannot be personalized.
Personalize adds your character name to an item, such as 'Stormchaser's Frostburn Gauntlets'. The item is also repaired and recharged. Keep in mind that items might lose trade value with a name on it if you decide to trade them. Some people don't want to look at other people's names on their items, especially if their name is 'iiiiiiiiiiiiiiiiiiiiii'. Any Armor and Weapons are nameable (except Quest Items and Throwing Potions). Other items cannot be personalized.
Act V: Quest 5: Rite of Passage (Experience Boost)
You cannot get credit for this quest unless your character Level is at least 20 in Normal, at least 40 in Nightmare and at least 60 on Hell difficulty. The exact maximum experience points gained are as follows,
Normal: 1,400,000 (1.4 million)
Nightmare: 20,000,000 (20 million)
Hell: 40,000,000 (40 million)
This is however limited to at most 1 level-up. If you would get 2 level-ups or more from the above, you still only get 1 level-up and are the exact same amount of experience points from reaching the next level as you were from reaching the current level before you completed the quest. In other words, completing this quest 'too early' (e.g. at level 20 in Normal) amounts to wasting experience, since you gain less than maximum. Using the table of [Experience Levels], you can determine minimum levels that guarantee a level-up as well as the maximum experience.
NOTE: The values are fixed, and the usual rules for calculating experience in multiplayer games as well as experience boosters (Annihilus, Ondal's Wisdom and/or an Experience Shrine) do NOT apply here. Keep this in mind before taking on the Ancients in an 8-player game, as they may prove very hard to defeat.
You cannot get credit for this quest unless your character Level is at least 20 in Normal, at least 40 in Nightmare and at least 60 on Hell difficulty. The exact maximum experience points gained are as follows,
Normal: 1,400,000 (1.4 million)
Nightmare: 20,000,000 (20 million)
Hell: 40,000,000 (40 million)
This is however limited to at most 1 level-up. If you would get 2 level-ups or more from the above, you still only get 1 level-up and are the exact same amount of experience points from reaching the next level as you were from reaching the current level before you completed the quest. In other words, completing this quest 'too early' (e.g. at level 20 in Normal) amounts to wasting experience, since you gain less than maximum. Using the table of [Experience Levels], you can determine minimum levels that guarantee a level-up as well as the maximum experience.
NOTE: The values are fixed, and the usual rules for calculating experience in multiplayer games as well as experience boosters (Annihilus, Ondal's Wisdom and/or an Experience Shrine) do NOT apply here. Keep this in mind before taking on the Ancients in an 8-player game, as they may prove very hard to defeat.
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Charsi is the blacksmith in the Rogue Encampment and is highly skilled at shaping, crafting and repairing weapons. During the chaos of the attack by the forces of Hell on the Rogue Monastery, she was forced to leave her most important forging tool behind, the Horadric Malus. Fortunately, the hero returns the Malus after defeating The Smith.
Charsi is a 'sweet girl' and 'young and innocent'. She is highly accepting of the hero upon his/her entrance to the camp. She has a cheerful tone and is willing to help out a great deal. She shows a certain fondness towards most, but feels that Warriv is too quiet.
Her ancestry is Barbarian. She is a member of the Sisterhood of the Sightless Eye, because she refers to the Rogues as 'our sisters'.
- 1Dialogue
- 1.1General
- 1.2Quests
Dialogue
General
Introduction
- 'Hi there. I'm Charsi, the Blacksmith here in camp. It's good to see some strong adventurers around here.
Many of our sisters fought bravely against Diablo when he first attacked the town of Tristram.
They came back to as true veterans bearing some really powerful items, seems like their victory was short lived, though... Most of them are now corrupted by Andariel.
Introduction (Barbarian)
- 'Wow. You're a Barbarian, huh?
It's really great to meet you. I've seen a few of your kind around here lately.
I'm a little jealous, I wish I could go off adventuring with you.
Oh by the way I'm Charsi the Blacksmith here in camp.'
Gossip
- 'I don't really know anything about Cain, he seems to have a lot of secrets. That makes me nervous.'
- 'Oh Kashya's fantastic. Sure she's a little hard on outsiders, but who can blame her.
All she wants is to protect our order. But now that our sisters have turned agaisnt us, I think all this mess has hardened her heart.'
- 'Akara, our priestest, sincere, is most upset by the corruption of our sisters. I think that she blames herself.'
- 'Warriv is alright, I guess. He seems too serious most of the time. I haven't really talked to him that much.'
- 'Oh, I like Gheed, he's very funny. He has all sort of interesting stories from the places he's been. I wish I can see the sites he has.'
Gossip (Barbarian)
- 'You know, I've been with the sisters for as long as I can remember. But Akara told me that my real parents were barbarians from the northen tribes, and that they were killed when I was very young. Sometimes I wonder what my life would've been like, if I was raised as a Barbarian. I don't know, I love being a blacksmith, but sometimes I just wanna get out and explore the world you know.'
Quests
Den of Evil
Diablo 2 Charsi Imbue Guide
After Initiate:
- 'The beasts from the cave have begun to roam throughout the countryside. You'd better be careful out there. You seem like a noble warrior. I hope you can help us.'
Early Return:
- 'You haven't cleared the cave, yet? Do you need anything?'
Success:
- 'You are truly brave and skillful ... Akara was worried about you.'
Sisters' Burial Grounds
After Initiate:
- 'Blood Raven was the leader of a Rogue band that once fought Diablo at Tristram.'
Early Return:
- 'Akara felt something was wrong even before Andariel descended upon us.
She feared that Blood Raven had stumbled upon some evil force beneath Tristram. I wish we had acted then...'
Success:
- 'Kashya wishes to reward you for your defeat of Blood Raven.
I thank you, too, even though Blood Raven was once my friend.'
Diablo 2 Charsi Imbue Guide 1.14
The Search for Cain
After Initiate:
- 'If you bring back the bark of Inifuss, Akara will tell you how to get to Tristram.'
Early Return:
- 'Without the bark of Inifuss you can't find Cain.'
After finding The Scroll of Inifuss:
- 'Get this to Akara. Only she can understand it.'
After entering Tristram:
- 'I have heard that Tristram is now in ruins! Without Cain, I fear for the ruin of all of us.'
Success:
- 'Akara wishes to reward you for your bravery in returning Deckard Cain.'
The Forgotten Tower
After Initiate:
- 'That old tower is as rotten on the inside as it appears on the outside. I heard that several Sisters came to a gruesome end when a stairwell collapsed on them.'
Early Return:
- 'You're not ready to give up, are you?'
Success:
- 'Those riches will serve you well on the long road ahead.'
Tools of the Trade
Quest Initiation:
- 'When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer.
If you can retrieve it for me, I'll use its magic to strengthen your equipment.'
After Initiate:
- 'The Monastery can confuse even those who know it well. Stay alert in there.'
Early Return:
- 'The Malus is a Horadric artifact of great power. Please bring it back.'
Success:
- 'Oh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers.'
Sisters to the Slaughter
After Initiate:
- 'Send Andariel back to the Hell she came from!'
Early Return:
- 'If you are the hero that you seem to be, now is the time to prove it.'
Success:
- 'You'll probably go east now... It was good to know you. I hope you'll come back if you ever need anything.'
Diablo II NPCs | ||
---|---|---|
Act I | Akara • Charsi • Deckard Cain • Flavie • Gheed • Kashya • Warriv | |
Act II | Atma • Deckard Cain • Drognan • Elzix • Fara • Geglash • Greiz • Jerhyn • Kaelan • Lysander • Meshif • Tyrael • Warriv | |
Act III | Alkor • Asheara • Deckard Cain • Hratli • Meshif • Natalya • Ormus • Dark Wanderer | |
Act IV | Deckard Cain • Hadriel • Halbu • Izual • Jamella • Tyrael | |
Act V | Anya • Deckard Cain • Larzuk • Malah • Nihlathak • Qual-Kehk • Tyrael |
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